All are playthings of Fate until they bond together
The blog of an idealistic FE fan
All are playthings of Fate until they bond together
This week's unit spotlight shines on the shy, but determined healer Harley! Her description?
A subordinate to the duchess Yerilla, Harley is shy and timid, but sweet. She is in her master Yerilla's debt after she saved her from being executed. Her mastery of negotiations is invaluable, because she is unwavering in her deliberations despite her lack of confidence otherwise. Harley is also physically strong, despite her scrawny appearance.
Harley is the third healer your army picks up, but she sits in a totally new class, Terra Cure. She may struggle to compete with the other healing units in the party, but she has her ups and downs. The ups:
Something came up last Friday and Yerilla was not able to make her spotlight debut, but this Friday she gets to shine! The duchess' description?
A well respected noble, duchess, and friend of Syllish's late mother, she is regal and beautiful, but is known to miscalculate her boundaries, sneaking through people's things and getting in allies' personal affairs. She means well, but can't seem to handle not knowing everything.
Lady Yerilla is the only wyvern rider recruit. Far later in the campaign, Hernanda, a wyvern lord, is recruited, but she is for the most part inferior to other units and also serves a very different combat role in comparison to Yerilla. Yerilla's strengths?
The mighty patriot with heart of gold and a penchant for mischief, Shel is a border guard with a dream of serving her country and dying honorably in combat. Her description:
An average villager who worked her way to being a border guard, Shel is very patriotic, and every good deed she does is in the name of Lyrouche. Her average appearance makes people believe she shouldn't stand out , but she is actually very sly and annoying, as she really enjoys picking on people.
Shel is your first armored unit. Typical of armored units, she has low movement and is difficult to dispatch with physical weapons. She is the only knight you will have for a while, because Barcke is not recruited until much later in the game. Therefore, she won't have much competition from her own class, however she still has her uses, and those roles may be filled by other units in your party. Here are her pros:
Due to writer's block, I have not produced current story posts in a while. I was thinking I might try to put out a story post today that would introduce Hemn, but I just don't think I have the ideas I want right now, so I will introduce Hemn the woodsman on a spotlight post! Hemn's description:
A man who guards nature from danger, Hemn is very protective of the environment, and cares more about animals than people. He is fairly dull, as he is uneducated, and he is impressed easily. Although many doubt his brains, he has brawn to spare, as he has lived off of the land alone for many years.
Hemn is an interesting case. He is the only fighter you get aside from Taren, and he serves a much different purpose than she does. You get him early in the game, but because he fulfills a distinct role of his own, he doesn't particularly compete with Taren, either. The upsides of using Hemn in combat are as follows:
I had a little bit of technical difficulty, but here is yesterday's Unit Spotlight to make up for missing the deadline ;\ I will be posting something else shortly after for today's actual on-time post.
So I was saving this one for last (last of the characters shown in the story so far, that is) because Gill is a very basic bare-bones Jagen archetype. He's there with the protagonist almost the whole time, he's older, wiser, he's promoted upon recruitment, and his growth rates are so low that literally everyone is better than him. The sad part is, unlike most Jagens, Gill doesn't really even excel with his bases. He's just there to be a weak crutch if you can't quite finish off a brigand with one of your other units.
So, with that being said, Gill's description:
A noble knight and captain of the royal guard, he is Syllish's closest protector. When she became comatose, he vowed to protect her life with his own, if necessary. His commitment to her is astounding, and a tad disturbing, he remembers everything he's done for her, everything she's said, and everywhere she's been vividly and precisely. Those who know him say he is self-conscious, and that he acts "manly" so that people won't harass him for his extreme hygiene and OCD behavior, as well as his refusal to eat meat.
Gill may not have the best stats, but for the first few chapters you have him, he is an excellent contingency plan when you can't quite finish off a foe. The good news:
After a lengthy hiatus due to... ahem... technical difficulties (silently shakes fist at the universe for terrible luck), I have gotten my computer back and can now resume work on this blog! I was pleasantly surprised to find that this site was still visited often by older readers and newer ones, which is a fantastic self-esteem boost that I really needed :)
Please note that Unit Spotlights will still be weekly and on Friday, but I have owed this one since the Friday before last Friday... yikes.
Now, without further ado, Simon, the frail and snarky dark mage.
A bitter and irritable boy, he is vastly more intelligent than most. He is arrogant, though, and he is known to nag those who don't do things his way, which he's convinced is the best way. He scolds his sister frequently for being so "ignorant" to the things she could learn. he finds comfort in books, he has a distaste for other people, and is not one to waste time.
Simon is the only dark mage until you recruit Kimmel. Even when you do recruit Kimmel, the only reason you should bench Simon is if the RNG has treated him with cruelty or you find Kimmel's superior strength and defenses more valuable than Simon's high attack power and adequate speed. The pros of using Simon are as follows:
Schall, the naive knight, enters the battlefield with the presence of a child, but the skill of a trained mage. His description:
A NEWLY APPOINTED ROYAL GUARD, HE IS RENOWNED FOR HIS PROWESS IN MAGIC. HE IS KIND TO A FAULT, BUT EXTREMELY NAIVE AND IMMATURE. HIS MOOD ON THE BATTLEFIELD IS ALWAYS SCARED AND UNHAPPY, AS HE IS NOT ADJUSTED TO VIOLENCE, BUT HE HAS ALWAYS DREAMED OF BEING A KNIGHT. HIS PARENTS ARE VERY WEALTHY NOBLES, AND HE WAS RAISED AS A SHELTERED CHILD. HIS ADOPTIVE BROTHER, MICHAEL, IS JEALOUS OF HIS POSITION.
Schall is the game's only troubadour. He is also the only character to start with light magic, because troubadours now have access to magic attacks from the get-go, as well as staves, like usual. This may make some prefer him over Annika, but Schall has his own quirks, good and bad, that make him serve a different role than Annika. Here's the good stuff:
Tyken, the levelheaded one of the triplets, and a talented mage. His character description:
The last-born of the triplets, he is very cool and collected. He dislikes studying, but loves to learn. He is often found observing or playing with things he finds outside of camp. He is quick to judge, and tends to put words in other’s mouths.
Tyken is one of two mages you get in the story, but Gwenivere is not recruited for a long time, and being of the Est archetype, she is difficult to train, unlike Tyken, who is available from the start. Here are his pros:
The myrmidon with the swift movements and the many fears, Tenn is a man of many skills. His character description:
The second-born triplet in the family, he is kind and reasonable, but he becomes irrational when it comes to things that make him uncomfortable. He relies on Taren often to do things he does not want to do, despite him being capable enough to do it on his own.
The first of two myrmidons, the other being Esther, who is recruited much later in the game, Tenn's growths are either a blessing or a curse for anyone who trains him. Here are the pros:
Taren is the assumed leader of the recruits, taking up the reins to gain kingdom protection over the villages of Lyrouche. Her character descripion:
The first-born triplet in her family, she is independent and strong, but crude and a bit stubborn. Her brothers are hard to fire up, but she certainly isn’t. She loves to eat, and cannot fight without her siblings at her side, for she fears being alone.
Taren is the first of two fighters you get, the other being Hemn. Taren and Hemn are very different, though, and you will find that both have varying niches to fill. Here are some of Taren's strengths:
I am a recent high school grad who really should have better things to do. I have a passion for world building, video games (especially FE), and writing. I also enjoy music, doodling, and avoiding socializing :\