FIRE EMBLEM: THE CRYSTAL OF BONDS (WORKING TITLE)
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All are playthings of Fate until they bond together

The blog of an idealistic FE fan

Unit Spotlight: Tenn

9/8/2017

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The myrmidon with the swift movements and the many fears, Tenn is a man of many skills. His character description:
The second-born triplet in the family, he is kind and reasonable, but he becomes irrational when it comes to things that make him uncomfortable. He relies on Taren often to do things he does not want to do, despite him being capable enough to do it on his own.
The first of two myrmidons, the other being Esther, who is recruited much later in the game, Tenn's growths are either a blessing or a curse for anyone who trains him. Here are the pros:
  • Excellent skill and speed: You won't really have to worry about Tenn missing or getting hit. In a class with such high skill and speed growths, Tenn reaches 75% in both stats. Additionally, his luck is 55%, meaning he will be very dodgy, and because his native weapon is the sword, weapons with ​high accuracy, Tenn will hit even with a weapon disadvantage.
  • Decent defense: 40% defense isn't great, but it's nothing to scoff at either, especially for being in such a fragile class.
  • Swift Footed: Essentially the equivalent of Speedtaker, Swift Footed gives Tenn two speed for every kill he makes, with a max of +6. It drops 1/turn, so once he's made it to +6, he can go a round or two without eliminating an enemy and still benefit from a large speed boost.
  • Critical hit ratio: Because of his class growths and naturally high skill, Tenn will crit very often. He can get very high crit chances, especially with the Killing Edge, and can become a tough unit to deal with if your defense isn't high enough to shrug off tripled damage.
  • Reclass: The reclass option for Tenn is archer, which fits his stats perfectly. High skill, good speed, and decent strength are all trademarks of the archer class, and they also keep their distance, as they are a ranged class, meaning Tenn won't have to get up close to deal damage.
Tenn has issues with some of his stats and spread, however:
  • Mediocre damage output: A true myrmidon, Tenn doesn't have a reliable growth in strength. At 45%, it can seem good or bad depending on how you want Tenn to perform. As a simple dodgetank, Tenn doesn't need a lot of strength, but as a normal offensive unit, his attacks can seem underwhelming, even when he attacks twice, due to his medium-low strength and weapon, the sword, with the lowest might of the three main physical weapons.
  • Fragility and reliance on evasion: Tenn has a pitiful HP growth at 35%, only 5% more than Annika, the team's resident cleric. He also has an okay defense growth at 40% and a bad resistance growth at 25%, and Tenn's base stats in HP, defense, and resistance aren't anything to party over either. He simply hates taking damage, and even though he's evasive, units with high skill and/or a weapon advantage, like cavaliers, archers, and even other myrmidons, can beat him because of his weak bulk.
  • Reclass trouble: Tenn loves the archer class, but it doesn't love him back. With an inability to counter close up attacks, Tenn has even more trouble with being attacked, and actually has lower evasion in that class due to bows having higher weight than swords.
In short, Tenn is a fragile speedster with usable, but low, attack, excellent skill and luck, and a nice reclass option.
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    I am a recent high school grad who really should have better things to do. I have a passion for world building, video games (especially FE), and writing. I also enjoy music, doodling, and avoiding socializing :\

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