Classes in The Crystal Bonds
Archer: A skill oriented class proficient in using the bow. They have fairly good strength and speed, and their arrows are effective at felling flying units.
Playable Archers: Karti, Cris
Mage: An anima magic using class that is fast, skilled, and has high magic, but has low strength and struggles to carry heavier tomes.
Playable Mages: Tyken, Gwenivere
Dark Mage: A dark magic using class that is slow, unlucky, and a little inaccurate, but can carry heavy tomes and has fairly good defense and resistance.
Playable Dark Mages: Simon, Kimmel
Troubadour: A light magic using healer on horseback. They can move far and are very durable, but they have low resistance, speed, and skill.
Playable Troubadours: Schall
Cavalier: A knight on a trusty steed. They use lances and swords to keep on top of the weapon triangle, and they have well-rounded stats, but no stand-out stats.
Playable Cavaliers: Afrey
Fighter: A brute with serious firepower and an axe. Their sky-high attack is followed by their deceptively massive HP stat, which hides their fragile defenses.
Playable Fighters: Taren, Hemn
Myrmidon: Sword users who finish their foes with precision and sureness. They are very evasive, but they take hits poorly, and their strength is mediocre.
Playable Myrmidons: Tenn, Esther
Terra Cure: Axe wielding healers that have less movement than most foot soldiers, but are more durable than the average cleric and can defend themselves.
Playable Terra Cure: Harley, Darius
Wyvern Rider: Soldiers on the back of a wyvern. They have nice strength and even better bulk, but their flier status and low resistance gives them many weaknesses.
Playable Wyvern Riders: Yerilla
Eagle Rider: Agile giant birds with strict masters. These flier units are quick, strong, and have high HP and luck, but pitiful defenses. They use an axe in battle.
Playable Eagle Riders: Hart
Pegasus Knight: Gentle riders that guide their pegasus in battle. High resistance and evasion make up for lower attack and bulk that makes arrows even more threatening.
Playable Pegasus Knights: Emile
Mercenary: Talented sword fighters that have all-around good stats. They have higher attack, HP, and defense than myrmidons, but less speed and skill.
Playable Mercenaries: Ramona
Outlaw: Rogues that lurk in the dark and escape with others' treasures. Outlaws use bows to defend themselves in crisis, but their poor stats aren't really for combat.
Playable Outlaws: Romarion
Knight: Armored units with tank-like defenses and high strength, but awful speed and resistance that can result in a quick loss to a mage.
Playable Knights: Shel, Barcke
Cleric: Healers with high stats, but no means to defend themselves in battle. They are very valuable to your army, so they must be guarded lest your allies be left untended.
Playable Clerics: Annika
Manakete: An ancient species of dragon that can take the form of man. They have very high stats all around, but their weapon, the dragonstone, is rare. Playable Manaketes: Rarde
Playable Archers: Karti, Cris
Mage: An anima magic using class that is fast, skilled, and has high magic, but has low strength and struggles to carry heavier tomes.
Playable Mages: Tyken, Gwenivere
Dark Mage: A dark magic using class that is slow, unlucky, and a little inaccurate, but can carry heavy tomes and has fairly good defense and resistance.
Playable Dark Mages: Simon, Kimmel
Troubadour: A light magic using healer on horseback. They can move far and are very durable, but they have low resistance, speed, and skill.
Playable Troubadours: Schall
Cavalier: A knight on a trusty steed. They use lances and swords to keep on top of the weapon triangle, and they have well-rounded stats, but no stand-out stats.
Playable Cavaliers: Afrey
Fighter: A brute with serious firepower and an axe. Their sky-high attack is followed by their deceptively massive HP stat, which hides their fragile defenses.
Playable Fighters: Taren, Hemn
Myrmidon: Sword users who finish their foes with precision and sureness. They are very evasive, but they take hits poorly, and their strength is mediocre.
Playable Myrmidons: Tenn, Esther
Terra Cure: Axe wielding healers that have less movement than most foot soldiers, but are more durable than the average cleric and can defend themselves.
Playable Terra Cure: Harley, Darius
Wyvern Rider: Soldiers on the back of a wyvern. They have nice strength and even better bulk, but their flier status and low resistance gives them many weaknesses.
Playable Wyvern Riders: Yerilla
Eagle Rider: Agile giant birds with strict masters. These flier units are quick, strong, and have high HP and luck, but pitiful defenses. They use an axe in battle.
Playable Eagle Riders: Hart
Pegasus Knight: Gentle riders that guide their pegasus in battle. High resistance and evasion make up for lower attack and bulk that makes arrows even more threatening.
Playable Pegasus Knights: Emile
Mercenary: Talented sword fighters that have all-around good stats. They have higher attack, HP, and defense than myrmidons, but less speed and skill.
Playable Mercenaries: Ramona
Outlaw: Rogues that lurk in the dark and escape with others' treasures. Outlaws use bows to defend themselves in crisis, but their poor stats aren't really for combat.
Playable Outlaws: Romarion
Knight: Armored units with tank-like defenses and high strength, but awful speed and resistance that can result in a quick loss to a mage.
Playable Knights: Shel, Barcke
Cleric: Healers with high stats, but no means to defend themselves in battle. They are very valuable to your army, so they must be guarded lest your allies be left untended.
Playable Clerics: Annika
Manakete: An ancient species of dragon that can take the form of man. They have very high stats all around, but their weapon, the dragonstone, is rare. Playable Manaketes: Rarde