All are playthings of Fate until they bond together
The blog of an idealistic FE fan
All are playthings of Fate until they bond together
The party grows exhausted as they get closer to the center of Riese where their foe likely waits. Tenn requests that Taren allow the troops to rest for the night, but Taren rejects the thought, claiming that they have no time for dawdling. Tyken sides with Tenn and says that by not resting, the party is doomed from the start. When Taren again refuses to allow the group to rest, Tenn states that Taren is not in charge and cannot make decisions by herself, especially not reckless ones. Taren then proposes that they can spar for control over the group, which Tenn finds to be a waste of time, which is what Taren said she wanted to avoid.
Gill breaks them up and asserts his authority, declaring that as their supervisor and superior, their orders only pass if he allows them to. He commands that camp be set up in order to recover from the long nights of marching. He discloses that Riese's capital most likely still has civilians Yerilla could not evacuate in it, and that they have to have the energy to rescue as many of them as possible before they must go on the offensive.
The army rests for the night and they wake to a series of carefully placed logs and indents around the dirt road. Gill expresses concern for the sharpness and efficiency of the future mission in Riese’s capital, and divulges that this exercise he set up should settle the army's tensions and improve the skills of everyone participating through sparring and rescue training. The logs are ‘civilians’ and the marks on the dirt are walls and buildings. While one side must rescue the civilians, the other team must prevent the civilians from being rescued.
This map works just like Gill says it should. The logs must be interacted with on the side marked to be rescued. Which team does the guarding and which one does the rescuing is random, and the teams are determined based on stat total. The units on each team will not be known until the player selects Taren or Tenn as their team leader. The experience gained from this map is x1.5, meaning this map is perfect for getting units caught up.
After this map is completed, it may be played anytime you collect 5 large logs. Note that the EXP bonus becomes x1.2 instead of x1.5
After the exercise is over, Taren and Tenn go back to arguing about which side was better until Tyken intervenes and scolds them both, saying that if they do this during their rescue mission then allies will die in vain. Gill concurs, and demands that their behavior be remedied if they wish to be respected and followed by their peers.
Tyken privately speaks with his siblings over their sudden spat, and Tenn immediately communicates that Taren is taking on a lot of responsibility without thinking and brashly carrying out tasks while ignoring those who want to help, just like she always does. Taren tries to argue, but Tenn gets emotional and tells her this isn’t the place for being careless. She understands his frustration and fumbles her apology, but promises she’ll try to be less controlling. The three of them lead the party on toward Riese’s capital.
Ramona: What are you reading?
Simon: Huh- oh. It's nothing.
Ramona: ...You think I won't get it or something?
Simon: I know you won't get it.
Ramona: Just let me see it.
Simon: I'm telling you that you won't understand-
Simon: Ramona, give me my book back.
Ramona: You said I won't get it, but this makes total sense!
Simon: Oh yeah? What does it say?
Ramona: It says- uh...
Simon: You don't know. And why don't you know? Because I said you wouldn't.
Ramona: That isn't why, it's because I don't waste my time with my head in a book.
Simon: I have not wasted any time, this information is valuable.
Ramona: Bullcrap. What could you possibly learn from reading that would be of more importance than training your bod-
Simon: You know I can't do that!
Ramona: It isn't that you can't-
Simon: Go away.
Ramona: Simon, that isn't what I meant.
Simon: I don't care what you were trying to say. Leave.
Ramona: Fine. Fine, whatever. You're still a big softie who can't handle tough truth, and I guess I'm still a hardheaded idiot with a huge mouth, right? Why am I even bothering to talk to you?
Simon: We both know the answer to that.
Ramona: You think you know everything. But you don't. And the day you realize that, I'd love to see the look on your face.
Simon: I already told you to leave.
Simon: Ramona, I'm here to demand you tell me what you did with my satchel.
Ramona: There was nothing good in there, dunno' why you need it back.
Simon: The contents of that bag are important to me.
Ramona: They're in that trunk over there.
Simon: The locked one?
Ramona: I'll unlock it in a sec.
Simon: Why not now? You obviously aren't busy.
Ramona: I am busy.
Simon: Doing what?
Ramona: Getting on your nerves.
Simon: What is your problem?
Ramona: Tell you what, I'll open that trunk right now if you honestly say straight to my face what you think of me.
Simon: What I think of you? You really want to go there right now?
Simon: I think you're selfish. I think you're brash and immature and ignorant and aggravating. You're violent, rude, dirty, and most of all, you're unable to understand me in any fashion because you're too busy pushing your meathead training methods on me even though they won't work! I am not you, and you can't make me you!
Ramona: ...Time to hold my end of the bargain.
Simon: That... that's it?
Simon: You aren't going to fire back at me?
Ramona: No. I'm not.
Ramona: Here's your stuff.
Simon: I wanted to- to apologize.
Ramona: Oh really? What for?
Simon: You asked what I thought of you, and in that moment all I could think of was how you got me so angry.
Ramona: That's what I wanted. You don't seem to remember how much I've done for you. You said I'm selfish. You don't know that I gave up a lot of my childhood to keep you from dealing with the crap I had to deal with. So I'm immature. I didn't have the free time to learn how to read, I was busy keeping the both of us alive. I'm ignorant. I needed you to hear yourself in the quiet, y'know?
Simon: It doesn't have to be like it was. We're in a better place now. You don't have to feel like it's your job to keep me alive-
Ramona: It will always be my job, Simon. Always. If you ever died, I would never forgive myself, and you're stupid for thinking otherwise.
Ramona: You aren't a child. I know. You are able to keep yourself safe, but what you don't seem to realize is that your stubbornness doesn't make you any less frail.
Simon: I don't like it this way. It isn't right that you won't just separate yourself from me. You need your own life.
Ramona: I chose this. It doesn't matter how much of a pain in the butt you are, I'm sticking with you until the very end.
Simon: ...Alright. It's your decision to make.
Ramona: Now how about you try to join me in training for a little bit?
Simon: Are you sure I won't slow you down?
Ramona: It doesn't matter. Just tag along, will you?
Ramona: Awesome. Now, I want you to start with some breathing exercises-
Tenn: Huh- wh- oh, hey. Hi.
Kimmel: Were you sleeping on the ground?
Tenn: Was I?
Kimmel: Are you alright?
Tenn: I'm fine, Kimmel. I was- admiring the soil quality?
Kimmel: You look... like your bags are carrying bags.
Tenn: To be truthful, I'm exhausted. I don't want to train with my sister anymore.
Kimmel: Yes, she seems quite... vigorous. I'm envious of her energy.
Tenn: You are?
Kimmel: Oh, definitely! She's got spirit, haha, I just- well, my uncle was never like that. Dark magic meant concentration, no fooling around. He loved me, but he never showed it.
Tenn: That's some deep stuff you're sharing.
Kimmel: It's fine, I'm not a private person. Telling people things gives my feelings less weight.
Tenn: Maybe that's it.
Tenn: I've always wanted Taren's enthusiasm, but I'm too willing to hide myself behind my sword-
Kimmel: I don't-
Tenn: If I talk to someone about things I don't normally feel comfortable discussing, maybe I'll feel more confident in myself and my combat will improve! And I might even have enough energy to stay awake too.
Kimmel: It's not that what you're saying can't happen, but-
Tenn: Will you be my talking partner?
Kimmel: Uh... you know what? Sure, I'll do it.
Tenn: Until our next talk then!
Kimmel: What an interesting hypothesis he has. I just don't know if I can fulfill it.
Tenn: So what would you like to talk about?
Kimmel: Well, I was wondering something, and since we're talking more personally, this question is hopefully not too intrusive- but if it is you don't have to answer- I would hate to impose-
Tenn: You can just ask.
Kimmel: I am an only child. You- you are not.
Tenn: Yeah. I'm a triplet.
Kimmel: Did you ever feel... inferior? Like you weren't good enough?
Tenn: To be honest... no. My father was always very careful in that he would assure us of our own talents. He was honest, and he gave us confidence in what made us different. So while Taren has always been the strongest, and Tyken has always been the smartest, I'm fine with being the middle ground, you know?
Tenn: Were you expecting a different answer?
Kimmel: Yes. I made it clear that I was an only child, but that didn't really change the fact that I was never happy with my own talent. I- I have never been truly skilled in dark magic, I just initially took a shining to it. Uncle Cazar was not opposed to telling me that what I did was not good enough, and it's been ingrained in my mind that I will never be... I'll never be him.
Kimmel: He was, and still is, my role model, but it stings to have a bar you can't reach.
Tenn: I'm sorry.
Kimmel: Don't be. I'm being truthful, I told you I'm not private.
Tenn: But that couldn't have been easy for you.
Kimmel: It wasn't. But I'm glad that it wasn't- if it was, I don't know if I would have turned out the way I am today. Anyway, it's my turn to ask you a question- or did you have something else to say?
Tenn: Only that I shouldn't have said I never felt inferior. It wasn't dishonest, per se, but I have contemplated the idea that I might not be at the same level as my siblings. But I don't think I wanted to say that until you told me your story.
Kimmel: So the shift in comfort with topics came from me opening up ,then.
Tenn: I think so.
Tenn: Taren wants me to meet her for practice in a few minutes, I'm going to prepare for a beating. I'll speak to you again soon, Kimmel.
Kimmel: I look forward to it.
Tenn: Kimmel, it works.
Kimmel: Our conversations have improved your combat proficiency? How so?
Tenn: I feel... lighter. Like there's nothing under me but clean ice, and I slide across the ground with precision. My steps felt smoother and softer.
Kimmel: That's incredible! I feel the same way!
Tenn: You mean you've also been testing my theory?
Kimmel: Well of course! It was so fascinating that I had to try it for myself.
Tenn: I didn't think that this would actually take away some sort of physical burden.
Kimmel: Maybe it worked because we wanted it to.
Kimmel: I've noticed that the best medicine is confidence. When you believe that something will work, it has a higher probability of working.
Tenn: Ha! That's ridiculous, there is no way that would work. Believing in something doesn't just make it happen.
Tenn: Kimmel, I think you're sort of right, but- at the same time- I think that it might be that I'm more comfortable with performing well for you.
Kimmel: I don't know what you mean.
Tenn: I can't lose or you're in danger. You, Taren, Tyken, Annika, and everyone else. You all matter too much. I will keep my friends safe.
Tenn: We are friends, aren't we?
Kimmel: Yes. Yes we are.
I took my Christmas break. And then I took some more. And then I took a little more after that. I've been helping r/FE7v2.5 with the scripts to the best of my ability, and so that and my new PS4 have taken up my time (RIP my wallet). But I'm back to do the first story chapter since November. Yikes. So bear with me here, and I'll (hopefully) make it worth your while.
As the party marches toward what is almost certain failure, Simon and Ramona discuss if they should abandon the cause, considering their status as criminals means that a stable government would not be on their side. While Ramona feels strongly that leaving would be the best option, Simon hesitates in his accord, beginning to believe that by proving their loyalty to the group, they can be pardoned of their crimes. Ramona dismisses the thought and scolds him for going soft, telling him that they're in this group because they were blackmailed into it, and there's still a possibility of them being imprisoned after this conflict is resolved.
As the army sets up camp, Simon slips off into the forest and Tyken and Annika follow him. They see him pick up a large stick and bench-press it. He stops when he sees Annika watching and begins to yell at them. While Annika laughs at him, Tyken allows Simon to explain himself. He reluctantly explains that he has never been as strong as his sister, and he's always wanted to be a skilled melee combatant like her. Unfortunately, his physical ability has always held him back. Annika tells him that it will take a lot more than a tree branch to give him the strength he needs, and Simon snaps at her that he knows that, and declares that he's going back to camp alone.
Meanwhile, Taren has a brief conversation with Gill, who is worried that they will run out of supplies and the king will not appreciate the group's rogue status. Taren replies that she is confident that the king will take favor with them after Michael explains what's going on. This tides Gill over, though in reality Taren isn't at all sure what will happen at this rate.
Tenn rushes up to Taren in a panic, telling her that he could hear Annika screaming for help from within the forest. Taren leads the party into the forest, but Ramona separates from them to find Simon, whom she assumes is also inside the forest.
Ramona locates Simon, who is relieved to see that the others must have heard Annika, but Ramona tells Simon that this is the perfect chance for them to get away without getting roped in any further to this conflict. While the rest of the group is distracted and separated from them, they can escape further into the forest. Simon expresses hesitation, and though Ramona tries harder to get him to leave, he finally refuses, saying that he feels an obligation to help and that there's a possibility that staying could improve their chances of their records being expunged. Ramona stubbornly goes without him.
This rout the enemy mission begins with your units separated from each other. Annika and Tyken start at the top left corner of the map, Simon starts at the bottom left, and Taren and the selected party will start at the bottom right. The best strategy is to play Tyken defensively, keeping Annika safe and making sure Tyken doesn't get overwhelmed, while regrouping Simon with the rest of the party (Yerilla can fly over the forest and assist/rescue Simon from the start). After 3 turns, Ramona will appear and meet with Tyken and Annika, rejoining the party. After 5 turns, the boss will appear, Cazar, a sorcerer, and Kimmel, a dark mage, will appear with him. Talk to Kimmel with Simon, Annika, or Tyken to recruit him. Talk to Cazar with Kimmel and Cazar will retreat. Killing Cazar will result in Kimmel deferring to the enemy.
Taren asks one of the remaining bandits why they keep being attacked, and, after a failed attempt to run away, he informs her that they were told the leader had a massive sum of gold. Taren laughs that off, saying that if she had lots of gold, she would have just spent it to repair her village and she would have never had to go on this lengthy quest. But Gill searches Taren's bag and finds a huge pouch of gold, leaving her speechless. When some members of the party begin to question her honesty, Tenn points out that Ambrosia, the winged girl they captured briefly, may have planted the money to give bandits a reason to attack them.
Tyken and Simon both agree with Tenn's theory, but Gill is still skeptical. Ramona huffs and says that they shouldn't have stopped in the first place because the longer they take, the more ground this force of enemy men will cover. Taren concurs, and they pick up their supplies and head off.
Due to a bit of writer's block yet again, and the fact that I have not introduced another recruit yet since Harley, I figured this could be an okay substitute. Semi-significant bosses throughout the story will be written on in Boss Spotlight, and there will be many of those bosses, since the same-face bandit thing gets old.
Nathaniel worships Leoppold. His every move is recorded in Nathaniel's mind, his every word is uttered under Nathaniel's breath in child-like admiration, even his battle style is nearly replicated to the best of Nathaniel's ability. He is hopelessly infatuated with Diana, but would never act on such an interest.
He is in the Hero class, specializing in speed, skill, and defense. While his damage output is not too terribly high, he crits often with his equipped weapon, the Killing Edge. He is also sitting on an arcane tile, which gives him a raised chance of skill activation, which is very dangerous considering Nathaniel is equipped with Luna.
His allies are primarily mercenaries, with some archers and wolfskin in the mix. Fighters are few and far between, but those that are present wield cleavers, a new type of axe that will make quick work of armored units and cavalry, making infantry units the most viable combatants against them.
He has special boss dialogue with Karti and Kimmel.
This week's unit spotlight shines on the shy, but determined healer Harley! Her description?
A subordinate to the duchess Yerilla, Harley is shy and timid, but sweet. She is in her master Yerilla's debt after she saved her from being executed. Her mastery of negotiations is invaluable, because she is unwavering in her deliberations despite her lack of confidence otherwise. Harley is also physically strong, despite her scrawny appearance.
Harley is the third healer your army picks up, but she sits in a totally new class, Terra Cure. She may struggle to compete with the other healing units in the party, but she has her ups and downs. The ups:
I haven't posted in a while on this concept blog, the reason being that recently, I have been overloaded with things to do. I'm just starting to dive into life after high school, and it's really tough on me because I've never been the time to go head first-into anything, yet it seems I don't have much of a choice. I'm worried that all my free time is time I'm wasting, and that really scares me now that I know I need to get things done. So, I wanted to give all you readers an update, I'm not abandoning anything, and I'd like to get at least a unit spotlight in this week (I believe Harley is up next), but there isn't much I can do when I can only access Weebly on my home computer. Thank you for your patience and understanding.
Something came up last Friday and Yerilla was not able to make her spotlight debut, but this Friday she gets to shine! The duchess' description?
A well respected noble, duchess, and friend of Syllish's late mother, she is regal and beautiful, but is known to miscalculate her boundaries, sneaking through people's things and getting in allies' personal affairs. She means well, but can't seem to handle not knowing everything.
Lady Yerilla is the only wyvern rider recruit. Far later in the campaign, Hernanda, a wyvern lord, is recruited, but she is for the most part inferior to other units and also serves a very different combat role in comparison to Yerilla. Yerilla's strengths?
Chapter 9! One of my favorite chapters for one reason and one reason only: Yerilla! Yay! So, today I will post this chapter and then there is a possibility I will do a Weekly Unit Spotlight for Yerilla, duchess of Kestra. Also, chapter 8 was posted rather recently, but Weebly says I published it on the 15th, which I don't believe is the case. Because this site organizes things by alphabetical order, you may find chapter 8 a tad lower on the stream than it should be. Not a big deal, but I figured I'd inform readers of this oddity.
After the bandits are apprehended/defeated, the party continues North, planning to meet the enemy head-on, though they do not know the size or power of their foe. They cross into Riese, where they see a scuffle beginning.
A wyvern lies on the ground, bruised and battered, with axes lain adjacent. A group of bandits advance toward two women, who also appear to be injured. Taren looks around to see the rest of her group simply watching, and she scoffs in disapproval, charging into the bandits and ramming one into a pool of mud. The leader of the bandits emerges and tells the three of his men to take the two women back to their base of operations. Simon asks if their base is the pitiful shack he sees not far from where they currently are, and this angers the chief of the bandits, who demands that Taren pay him for being in their territory.
Ramona loudly laughs at him and tells him that Taren isn't going to make deals with someone who clearly can't back up his big talk. Now totally enraged, the man bellows that he will kill all of them without breaking a sweat, and calls the rest of his men to prepare for battle. He also orders another bandit to execute the captured women and take their gold.
The mission here is to rout the enemy, however, there are some other things you have to take into account:
1. There is a female myrmidon moving toward the bandits' 'base' and, if she reaches the base, Yerilla and Harley will be killed. You must defeat her and then you will obtain the key to the shack. When you unlock the shack, a fighter and two mercenaries will come out. You must defeat them, then Yerilla and Harley will emerge.
2. Yerilla and Harley must spoken to with Taren. If they aren't, they will remain where they came out. Once Taren speaks to them, they will be recruited, however, they will not have their weapons and will essentially be useless until...
3. Villagers start coming in from the back of the level. They will start attempting to fight the bandits with their iron lances and awful stats unless one of them is spoken to by Yerilla or Harley. Once they are spoken to, they will retreat (and they will be off the map immediately, not moving every turn toward a border of the map)
After defeating the bandits, Harley, one of the women, thanks the party and introduces her mistress, Yerilla. Yerilla explains that she was evacuating a group of Kestran and Riesean citizens out of their respective countries, as a massive force of 'monsters' is moving South, leaving burning villages and innocent corpses in their wake. She tells them that she is nobility, and that bandits have been trying to catch, rob, and kill her since she left Kestra. Tyken says that the bandits from earlier may have thought they had intercepted Yerilla's party, and that's why they tried to rob them even when it was insisted that they had no money to give.
Yerilla continues, saying that her remaining party is small, as many became exhausted and attempted to settle where they stopped. Harley adds that while she wants to believe they're alright, she can't help but think that they have all been killed. Yerilla expresses her guilt for not begging them to continue, but declares that she had no choice but to move on, else her remaining group be caught by this force of ruffians.
The bandits that she and Harley had just been rescued from had stumbled upon her in a state of weariness. Yerilla wanted to move a bit ahead of her party so they did not see her in a worn out state, but when the bandits saw her, they instantly assaulted them, harming her 'precious baby' Belka and nearly incapacitating both her and Harley.
Once her long story is finished, the villagers ask Yerilla what they do now. While Yerilla says they ought to keep moving, Harley asks Taren what her group is doing. Yerilla shows distaste for Harley speaking out of turn, but Taren responds that they are planning to fight the party of monsters Yerilla spoke of head-on. The duchess gasps, and Harley replies in a panic that there is no way that anyone can stop them now, let alone a group of rag-tags.
Tenn says that there is little justification not to at least attempt stopping them, but Simon quips that Harley has a point. Yerilla orders that her party move on, but Harley stands firm, telling her that they owe their lives to this group. Yerilla is appalled by this defiance, and asks what would compel her to be so resistant to her requests. Harley attempts to reason with her mistress by pointing out that by joining this party, they could possibly find some of the citizens that were left behind.
Yerilla blows off her idea and asks once again for Harley to accompany her. Harley refuses. Finally, Yerilla gives in, and asks, if she did join this gathering of rabble, how would the citizens get to Lyrouche safely? As if on cue, a Lyrouchi knight gallops up, red in the face, clamoring about treason and betrayal. If Schall is still alive, he will recognize the knight as his brother Michael, and he will attempt to explain their new vigilante status to him. If not, Gill will try instead.
Michael is disgusted by their 'unlawfulness' and claims that he plans to report them all. Simon cunningly asks how Michael knew they had gone past the Northern border, and Michael stutters that he had expected the party to go rogue and had pursued them while remaining a bit behind. Ramona calls him out, reasoning that if he was pursuing them, then he was aware that they were defying law already, and that if he wanted to arrest them, he would have already reported them.
Gill tells Michael that makes him as in the wrong as them, and requests that he take Yerilla's remaining evacuated citizens to the capital, inform the king of the party's actions, as well as the current situation, and ask the king's blessing toward the group. Michael reluctantly complies, and Yerilla is forced to make her own decision. She yields to Harley and joins Taren's vigilantes.
I had to take a brief leave because I've been helping with r/FE7, and I will probably be helping more often, so I will take advantage of today to make up for one of my missed days, but be aware my schedule will begin to become more erratic :\
Schall: Huh? Virgil, why aren’t you with Sylvain?
Virgil: It’s just that… I wanted to ask you why you’re so happy all the time.
Schall: Is that bad?
Virgil: It isn’t that it’s bad, it’s just confusing. You’re a trained knight, so why are you all... giggly?
Schall: Um- I dunno’-
Virgil: S-sorry, this was dumb…..
Schall: No, Virgil, it’s okay, I can- and he’s gone. Hmm...
Schall: Virgil, you ran off before I could answer your question!
Virgil: I think I might have a few ideas.
Schall: You do?
Virgil: Yes, and I’d like to run them by you to see which one is right.
Schall: I can just tell you.
Virgil: So, my first thought is you want to psych out your opponent.
Schall: Not really, my hair is enough to get the enemy to be laughing at me, to be honest. It’s funny, because-
Virgil: Two. You could be hiding something.
Schall: N-no, not at all! I pride myself on honesty, servitude, and kindness!
Virgil: Three. You don’t… enjoy killing people, do you?
Schall: Wh- what? No, I feel the exact opposite!
Virgil: So then what is it?
Schall: Because I get to do what I’ve dreamed of since I was a kid. I get to protect people. I’m wearing the armor I used to draw on parchment with sloppy pen marks, riding the horse that I raised from a foal, helping those who can’t protect themselves. I’m a knight, Virgil! Isn’t that worth smiling about?
Virgil: Four. You don’t understand how important being a knight actually is.
Schall: That isn’t right either.
Virgil: Schall, are you really that oblivious?
Schall: It isn’t like that-
Virgil: I thought that you were a role model. But you act like a child.
Schall: He’s gone again! And he’s going to leave the conversation like that?
Virgil: I… wish to apologize.
Schall: It’s fine, I forgive you.
Virgil: I understand that you care deeply about being a knight. It’s just that the way you described it made it sound… immature
Schall: I want to remain confident, and the best way to do that is to constantly remind myself why I’m here. I’m here because I have always wanted to help others, so that’s what I do.
Virgil: You’re so much better than me, aren’t you?
Virgil: I became a knight because I wanted people to be proud of me. It’s selfish, but my brother was the combat prodigy. Now he’s off with Alda doing who knows what. I wanted to be good at combat too, but I’m...not really well practiced in actual field combat.
Schall: But I’m not either. I’ve lived my whole life being told I was a magical prodigy. My parents were nobility, so they bought lots of books for me to read and a wonderful tutor. I was spoiled by my parents, but…
Schall: Well, it’s just that I never really put in a whole lot of work to get where I am. I’m just good at using staves. I’m good at light magic. Sometimes that puts a damper on my dream, y’know? It makes me feel like I didn’t earn the right to be here.
Virgil: I think the fact that you motivated yourself to this point with nothing but a dream counts for something.
Virgil: Yes. And I’m glad that you’re here. You’re an excellent knight. Even if you’re a bit- immature.
Schall: You are a good knight as well, Sir Virgil.
Virgil: Not yet I’m not. But… I will become stronger. I will surpass Liam! Thank you for encouraging me, Schall! Bye!
Schall: Oh- bye! ...Wait… who’s Liam?
I am a recent high school grad who really should have better things to do. I have a passion for world building, video games (especially FE), and writing. I also enjoy music, doodling, and avoiding socializing :\