All are playthings of Fate until they bond together
The blog of an idealistic FE fan
All are playthings of Fate until they bond together
I am officially a college student! Yayyyy! School! ...Wait a second... more school? Oof.
I figured since I had time to write today, I ought to do a Weekly Unit Spotlight, something I have not had the chance to do in quite a while. Today’s unit spotlight focuses on Kimmel, the dark mage with a heart of gold! His description:
A learner of the dark arts and Hernanda’s close friend’s only son, he is very optimistic, but knows that he doesn’t quite fit in with other mages of his brand. He has an inferiority complex, hammered into him by his strict and controlling uncle, but he also knows that to give up is a sin. He tends to push himself far too hard.
Kimmel is the second dark mage you recruit, following Simon. While he has some big shoes to fill if Simon has not leveled to your liking, do keep in mind that Kimmel is very different growth-wise and may not be a solid substitute for Simon. This does not mean that Kimmel is not a capable unit in his own right, merely that he will not be used the same way as Simon due to their stat polarity. So, Kimmel’s strengths:
When they wake in the morning, they have to discuss what they’ll do next as a group. While Taren doesn’t see any other option but to head to Daeryn, Simon is immediately skeptical of such a dangerous event being spurred on by a landmark that is so out of the way. His suspicion is argued by the sheer fact that if Daenarus was telling the truth and the rain of fire will come if the party doesn’t get to the tower, they’re risking far more than if they were wrong and left the territory they gained open temporarily for no reason other than precaution. Tenn disagrees, claiming that it’s too likely that Daenarus was not honest with them and wanted them to be out of the way so their foe could progress through Riese. Overhearing the arguing, a local named Roberta enters the conference, boldly claiming that she has enough military experience to hold the line with some of her comrades. Her and her friends are all mercenaries originally hired to protect a large city in Kestra. When they failed, they retreated, watching the city be torn apart and then fleeing before they became victims as well.
The mercenaries refuse to fail to serve again, and that they will fight until the last man, which makes Tenn nervous. Taren shakes Roberta’s hand and gives her instructions to keep the capital safe for as long as possible. Tenn asks Gill why he has not intervened and he responds that both decisions are high-risk ones, and that Taren was the only one bold enough to make the call. Tenn mumbles about Taren’s boldness becoming a ticket to instant leadership
The group then departs for Shurca, the only country that has a port sending boats to the poor island of Daeryn. Along the way, they find a small town not yet ravaged by the force to the North. However, two bands of bandits are clashing there, too busy fighting each other to notice the townspeople fleeing.
This battle is simple. Rout the enemy, or stop the fighting by defeating the leaders of both groups with their corresponding recruitable bandit. On one side is Emile, a male pegasus knight, and on the other side is Romarion, a female outlaw. Using them to knock out their bosses will end the fighting faster. In the meantime, keep all the fleeing innocents alive as they escape, because you will be rewarded for your chivalry.
There is also a bonus objective, as a mansion in the center of the map has two civilians inside and defending the mansion from being destroyed will gain you an ally in Hart, an eagle rider with a lazy demeanor.
When the fighting ends, the city is mostly wrecked, and Tenn laments what the purpose is for it all. Taren tries to reassure him, telling him that they saved who they could, but Tenn rebuffs her, firing back that they shouldn’t have to save people, because this shouldn’t be happening. The chaos that the continent is in is unacceptable. He calms himself down eventually, and then when she asks him if there’s something else bothering him, he says no. They continue their journey toward Shurca as quickly as they stopped.
The group has made it to the Riesean capital, and the situation is dire. Beasts scour the city, burning down buildings and attacking innocents. Tyken attempts to formulate a strategy for rescuing as many of the civilians as they can, but Taren immediately rushes in to yank a young girl out of the way of crashing debris. Tenn tries to stop Taren before she heads into the flames and ashes, but she refuses to stop and listen when the scene is so urgent, and then she runs further into the chaos.
Tyken then has to account for pulling out his sister, and orders that the group fan out, as there are three wide paths through the city, easy merchant routes that they can use to their advantage. Tenn says that there is a high likelihood that Taren is on the middle route and has provoked the enemy. Annika volunteers to retrieve her, but Tyken declares that the best thing to do is gather her when they split up into squads. On his command, they break into 3 teams.
You get to select which units are on each team, as well as which route they go on. The objective of the map is to get the three squads back together at the end of the routes and defeat the boss. Taren can be spoken to with any unit in the center lane to cause her to re-join the party.
After defeating the taguel Daenarus, he seems to snap out of a trance and with his dying breath he instructs the party to head to the Tower in Daeryn before “the rain of fire burns away the only hope.” Simon sees this as a diversion, believing that if they go to Daeryn the rest of the enemy will blaze through Riese, but Tenn is worried that Daenarus seemed to be telling the truth. If he was honest about a “rain of fire”, then not going to Daeryn could be a risk resulting in defeat. Tyken does not want to chase superstition, but does disclose that Daeryn’s tower, the Caelum Sanctum, is a religious monument dedicated to the goddess Ancia, and that if they plan to do something in the Caelum Sanctum, it will be something big. Gill is unsure as to how to proceed, as Daeryn is an island to the South that will seriously slow them down, but it may possibly be the most dangerous spot to let the enemy control. They camp in Riese for the night, contemplating their next move.
The party grows exhausted as they get closer to the center of Riese where their foe likely waits. Tenn requests that Taren allow the troops to rest for the night, but Taren rejects the thought, claiming that they have no time for dawdling. Tyken sides with Tenn and says that by not resting, the party is doomed from the start. When Taren again refuses to allow the group to rest, Tenn states that Taren is not in charge and cannot make decisions by herself, especially not reckless ones. Taren then proposes that they can spar for control over the group, which Tenn finds to be a waste of time, which is what Taren said she wanted to avoid.
Gill breaks them up and asserts his authority, declaring that as their supervisor and superior, their orders only pass if he allows them to. He commands that camp be set up in order to recover from the long nights of marching. He discloses that Riese's capital most likely still has civilians Yerilla could not evacuate in it, and that they have to have the energy to rescue as many of them as possible before they must go on the offensive.
The army rests for the night and they wake to a series of carefully placed logs and indents around the dirt road. Gill expresses concern for the sharpness and efficiency of the future mission in Riese’s capital, and divulges that this exercise he set up should settle the army's tensions and improve the skills of everyone participating through sparring and rescue training. The logs are ‘civilians’ and the marks on the dirt are walls and buildings. While one side must rescue the civilians, the other team must prevent the civilians from being rescued.
This map works just like Gill says it should. The logs must be interacted with on the side marked to be rescued. Which team does the guarding and which one does the rescuing is random, and the teams are determined based on stat total. The units on each team will not be known until the player selects Taren or Tenn as their team leader. The experience gained from this map is x1.5, meaning this map is perfect for getting units caught up.
After this map is completed, it may be played anytime you collect 5 large logs. Note that the EXP bonus becomes x1.2 instead of x1.5
After the exercise is over, Taren and Tenn go back to arguing about which side was better until Tyken intervenes and scolds them both, saying that if they do this during their rescue mission then allies will die in vain. Gill concurs, and demands that their behavior be remedied if they wish to be respected and followed by their peers.
Tyken privately speaks with his siblings over their sudden spat, and Tenn immediately communicates that Taren is taking on a lot of responsibility without thinking and brashly carrying out tasks while ignoring those who want to help, just like she always does. Taren tries to argue, but Tenn gets emotional and tells her this isn’t the place for being careless. She understands his frustration and fumbles her apology, but promises she’ll try to be less controlling. The three of them lead the party on toward Riese’s capital.
Ramona: What are you reading?
Simon: Huh- oh. It's nothing.
Ramona: ...You think I won't get it or something?
Simon: I know you won't get it.
Ramona: Just let me see it.
Simon: I'm telling you that you won't understand-
Simon: Ramona, give me my book back.
Ramona: You said I won't get it, but this makes total sense!
Simon: Oh yeah? What does it say?
Ramona: It says- uh...
Simon: You don't know. And why don't you know? Because I said you wouldn't.
Ramona: That isn't why, it's because I don't waste my time with my head in a book.
Simon: I have not wasted any time, this information is valuable.
Ramona: Bullcrap. What could you possibly learn from reading that would be of more importance than training your bod-
Simon: You know I can't do that!
Ramona: It isn't that you can't-
Simon: Go away.
Ramona: Simon, that isn't what I meant.
Simon: I don't care what you were trying to say. Leave.
Ramona: Fine. Fine, whatever. You're still a big softie who can't handle tough truth, and I guess I'm still a hardheaded idiot with a huge mouth, right? Why am I even bothering to talk to you?
Simon: We both know the answer to that.
Ramona: You think you know everything. But you don't. And the day you realize that, I'd love to see the look on your face.
Simon: I already told you to leave.
Simon: Ramona, I'm here to demand you tell me what you did with my satchel.
Ramona: There was nothing good in there, dunno' why you need it back.
Simon: The contents of that bag are important to me.
Ramona: They're in that trunk over there.
Simon: The locked one?
Ramona: I'll unlock it in a sec.
Simon: Why not now? You obviously aren't busy.
Ramona: I am busy.
Simon: Doing what?
Ramona: Getting on your nerves.
Simon: What is your problem?
Ramona: Tell you what, I'll open that trunk right now if you honestly say straight to my face what you think of me.
Simon: What I think of you? You really want to go there right now?
Simon: I think you're selfish. I think you're brash and immature and ignorant and aggravating. You're violent, rude, dirty, and most of all, you're unable to understand me in any fashion because you're too busy pushing your meathead training methods on me even though they won't work! I am not you, and you can't make me you!
Ramona: ...Time to hold my end of the bargain.
Simon: That... that's it?
Simon: You aren't going to fire back at me?
Ramona: No. I'm not.
Ramona: Here's your stuff.
Simon: I wanted to- to apologize.
Ramona: Oh really? What for?
Simon: You asked what I thought of you, and in that moment all I could think of was how you got me so angry.
Ramona: That's what I wanted. You don't seem to remember how much I've done for you. You said I'm selfish. You don't know that I gave up a lot of my childhood to keep you from dealing with the crap I had to deal with. So I'm immature. I didn't have the free time to learn how to read, I was busy keeping the both of us alive. I'm ignorant. I needed you to hear yourself in the quiet, y'know?
Simon: It doesn't have to be like it was. We're in a better place now. You don't have to feel like it's your job to keep me alive-
Ramona: It will always be my job, Simon. Always. If you ever died, I would never forgive myself, and you're stupid for thinking otherwise.
Ramona: You aren't a child. I know. You are able to keep yourself safe, but what you don't seem to realize is that your stubbornness doesn't make you any less frail.
Simon: I don't like it this way. It isn't right that you won't just separate yourself from me. You need your own life.
Ramona: I chose this. It doesn't matter how much of a pain in the butt you are, I'm sticking with you until the very end.
Simon: ...Alright. It's your decision to make.
Ramona: Now how about you try to join me in training for a little bit?
Simon: Are you sure I won't slow you down?
Ramona: It doesn't matter. Just tag along, will you?
Ramona: Awesome. Now, I want you to start with some breathing exercises-
Tenn: Huh- wh- oh, hey. Hi.
Kimmel: Were you sleeping on the ground?
Tenn: Was I?
Kimmel: Are you alright?
Tenn: I'm fine, Kimmel. I was- admiring the soil quality?
Kimmel: You look... like your bags are carrying bags.
Tenn: To be truthful, I'm exhausted. I don't want to train with my sister anymore.
Kimmel: Yes, she seems quite... vigorous. I'm envious of her energy.
Tenn: You are?
Kimmel: Oh, definitely! She's got spirit, haha, I just- well, my uncle was never like that. Dark magic meant concentration, no fooling around. He loved me, but he never showed it.
Tenn: That's some deep stuff you're sharing.
Kimmel: It's fine, I'm not a private person. Telling people things gives my feelings less weight.
Tenn: Maybe that's it.
Tenn: I've always wanted Taren's enthusiasm, but I'm too willing to hide myself behind my sword-
Kimmel: I don't-
Tenn: If I talk to someone about things I don't normally feel comfortable discussing, maybe I'll feel more confident in myself and my combat will improve! And I might even have enough energy to stay awake too.
Kimmel: It's not that what you're saying can't happen, but-
Tenn: Will you be my talking partner?
Kimmel: Uh... you know what? Sure, I'll do it.
Tenn: Until our next talk then!
Kimmel: What an interesting hypothesis he has. I just don't know if I can fulfill it.
Tenn: So what would you like to talk about?
Kimmel: Well, I was wondering something, and since we're talking more personally, this question is hopefully not too intrusive- but if it is you don't have to answer- I would hate to impose-
Tenn: You can just ask.
Kimmel: I am an only child. You- you are not.
Tenn: Yeah. I'm a triplet.
Kimmel: Did you ever feel... inferior? Like you weren't good enough?
Tenn: To be honest... no. My father was always very careful in that he would assure us of our own talents. He was honest, and he gave us confidence in what made us different. So while Taren has always been the strongest, and Tyken has always been the smartest, I'm fine with being the middle ground, you know?
Tenn: Were you expecting a different answer?
Kimmel: Yes. I made it clear that I was an only child, but that didn't really change the fact that I was never happy with my own talent. I- I have never been truly skilled in dark magic, I just initially took a shining to it. Uncle Cazar was not opposed to telling me that what I did was not good enough, and it's been ingrained in my mind that I will never be... I'll never be him.
Kimmel: He was, and still is, my role model, but it stings to have a bar you can't reach.
Tenn: I'm sorry.
Kimmel: Don't be. I'm being truthful, I told you I'm not private.
Tenn: But that couldn't have been easy for you.
Kimmel: It wasn't. But I'm glad that it wasn't- if it was, I don't know if I would have turned out the way I am today. Anyway, it's my turn to ask you a question- or did you have something else to say?
Tenn: Only that I shouldn't have said I never felt inferior. It wasn't dishonest, per se, but I have contemplated the idea that I might not be at the same level as my siblings. But I don't think I wanted to say that until you told me your story.
Kimmel: So the shift in comfort with topics came from me opening up ,then.
Tenn: I think so.
Tenn: Taren wants me to meet her for practice in a few minutes, I'm going to prepare for a beating. I'll speak to you again soon, Kimmel.
Kimmel: I look forward to it.
Tenn: Kimmel, it works.
Kimmel: Our conversations have improved your combat proficiency? How so?
Tenn: I feel... lighter. Like there's nothing under me but clean ice, and I slide across the ground with precision. My steps felt smoother and softer.
Kimmel: That's incredible! I feel the same way!
Tenn: You mean you've also been testing my theory?
Kimmel: Well of course! It was so fascinating that I had to try it for myself.
Tenn: I didn't think that this would actually take away some sort of physical burden.
Kimmel: Maybe it worked because we wanted it to.
Kimmel: I've noticed that the best medicine is confidence. When you believe that something will work, it has a higher probability of working.
Tenn: Ha! That's ridiculous, there is no way that would work. Believing in something doesn't just make it happen.
Tenn: Kimmel, I think you're sort of right, but- at the same time- I think that it might be that I'm more comfortable with performing well for you.
Kimmel: I don't know what you mean.
Tenn: I can't lose or you're in danger. You, Taren, Tyken, Annika, and everyone else. You all matter too much. I will keep my friends safe.
Tenn: We are friends, aren't we?
Kimmel: Yes. Yes we are.
I took my Christmas break. And then I took some more. And then I took a little more after that. I've been helping r/FE7v2.5 with the scripts to the best of my ability, and so that and my new PS4 have taken up my time (RIP my wallet). But I'm back to do the first story chapter since November. Yikes. So bear with me here, and I'll (hopefully) make it worth your while.
As the party marches toward what is almost certain failure, Simon and Ramona discuss if they should abandon the cause, considering their status as criminals means that a stable government would not be on their side. While Ramona feels strongly that leaving would be the best option, Simon hesitates in his accord, beginning to believe that by proving their loyalty to the group, they can be pardoned of their crimes. Ramona dismisses the thought and scolds him for going soft, telling him that they're in this group because they were blackmailed into it, and there's still a possibility of them being imprisoned after this conflict is resolved.
As the army sets up camp, Simon slips off into the forest and Tyken and Annika follow him. They see him pick up a large stick and bench-press it. He stops when he sees Annika watching and begins to yell at them. While Annika laughs at him, Tyken allows Simon to explain himself. He reluctantly explains that he has never been as strong as his sister, and he's always wanted to be a skilled melee combatant like her. Unfortunately, his physical ability has always held him back. Annika tells him that it will take a lot more than a tree branch to give him the strength he needs, and Simon snaps at her that he knows that, and declares that he's going back to camp alone.
Meanwhile, Taren has a brief conversation with Gill, who is worried that they will run out of supplies and the king will not appreciate the group's rogue status. Taren replies that she is confident that the king will take favor with them after Michael explains what's going on. This tides Gill over, though in reality Taren isn't at all sure what will happen at this rate.
Tenn rushes up to Taren in a panic, telling her that he could hear Annika screaming for help from within the forest. Taren leads the party into the forest, but Ramona separates from them to find Simon, whom she assumes is also inside the forest.
Ramona locates Simon, who is relieved to see that the others must have heard Annika, but Ramona tells Simon that this is the perfect chance for them to get away without getting roped in any further to this conflict. While the rest of the group is distracted and separated from them, they can escape further into the forest. Simon expresses hesitation, and though Ramona tries harder to get him to leave, he finally refuses, saying that he feels an obligation to help and that there's a possibility that staying could improve their chances of their records being expunged. Ramona stubbornly goes without him.
This rout the enemy mission begins with your units separated from each other. Annika and Tyken start at the top left corner of the map, Simon starts at the bottom left, and Taren and the selected party will start at the bottom right. The best strategy is to play Tyken defensively, keeping Annika safe and making sure Tyken doesn't get overwhelmed, while regrouping Simon with the rest of the party (Yerilla can fly over the forest and assist/rescue Simon from the start). After 3 turns, Ramona will appear and meet with Tyken and Annika, rejoining the party. After 5 turns, the boss will appear, Cazar, a sorcerer, and Kimmel, a dark mage, will appear with him. Talk to Kimmel with Simon, Annika, or Tyken to recruit him. Talk to Cazar with Kimmel and Cazar will retreat. Killing Cazar will result in Kimmel deferring to the enemy.
Taren asks one of the remaining bandits why they keep being attacked, and, after a failed attempt to run away, he informs her that they were told the leader had a massive sum of gold. Taren laughs that off, saying that if she had lots of gold, she would have just spent it to repair her village and she would have never had to go on this lengthy quest. But Gill searches Taren's bag and finds a huge pouch of gold, leaving her speechless. When some members of the party begin to question her honesty, Tenn points out that Ambrosia, the winged girl they captured briefly, may have planted the money to give bandits a reason to attack them.
Tyken and Simon both agree with Tenn's theory, but Gill is still skeptical. Ramona huffs and says that they shouldn't have stopped in the first place because the longer they take, the more ground this force of enemy men will cover. Taren concurs, and they pick up their supplies and head off.
Due to a bit of writer's block yet again, and the fact that I have not introduced another recruit yet since Harley, I figured this could be an okay substitute. Semi-significant bosses throughout the story will be written on in Boss Spotlight, and there will be many of those bosses, since the same-face bandit thing gets old.
Nathaniel worships Leoppold. His every move is recorded in Nathaniel's mind, his every word is uttered under Nathaniel's breath in child-like admiration, even his battle style is nearly replicated to the best of Nathaniel's ability. He is hopelessly infatuated with Diana, but would never act on such an interest.
He is in the Hero class, specializing in speed, skill, and defense. While his damage output is not too terribly high, he crits often with his equipped weapon, the Killing Edge. He is also sitting on an arcane tile, which gives him a raised chance of skill activation, which is very dangerous considering Nathaniel is equipped with Luna.
His allies are primarily mercenaries, with some archers and wolfskin in the mix. Fighters are few and far between, but those that are present wield cleavers, a new type of axe that will make quick work of armored units and cavalry, making infantry units the most viable combatants against them.
He has special boss dialogue with Karti and Kimmel.
This week's unit spotlight shines on the shy, but determined healer Harley! Her description?
A subordinate to the duchess Yerilla, Harley is shy and timid, but sweet. She is in her master Yerilla's debt after she saved her from being executed. Her mastery of negotiations is invaluable, because she is unwavering in her deliberations despite her lack of confidence otherwise. Harley is also physically strong, despite her scrawny appearance.
Harley is the third healer your army picks up, but she sits in a totally new class, Terra Cure. She may struggle to compete with the other healing units in the party, but she has her ups and downs. The ups:
I haven't posted in a while on this concept blog, the reason being that recently, I have been overloaded with things to do. I'm just starting to dive into life after high school, and it's really tough on me because I've never been the time to go head first-into anything, yet it seems I don't have much of a choice. I'm worried that all my free time is time I'm wasting, and that really scares me now that I know I need to get things done. So, I wanted to give all you readers an update, I'm not abandoning anything, and I'd like to get at least a unit spotlight in this week (I believe Harley is up next), but there isn't much I can do when I can only access Weebly on my home computer. Thank you for your patience and understanding.
I am a recent high school grad who really should have better things to do. I have a passion for world building, video games (especially FE), and writing. I also enjoy music, doodling, and avoiding socializing :\