All are playthings of Fate until they bond together |
The blog of an idealistic FE fan
All are playthings of Fate until they bond together |
The group has made it to the Riesean capital, and the situation is dire. Beasts scour the city, burning down buildings and attacking innocents. Tyken attempts to formulate a strategy for rescuing as many of the civilians as they can, but Taren immediately rushes in to yank a young girl out of the way of crashing debris. Tenn tries to stop Taren before she heads into the flames and ashes, but she refuses to stop and listen when the scene is so urgent, and then she runs further into the chaos.
Tyken then has to account for pulling out his sister, and orders that the group fan out, as there are three wide paths through the city, easy merchant routes that they can use to their advantage. Tenn says that there is a high likelihood that Taren is on the middle route and has provoked the enemy. Annika volunteers to retrieve her, but Tyken declares that the best thing to do is gather her when they split up into squads. On his command, they break into 3 teams. You get to select which units are on each team, as well as which route they go on. The objective of the map is to get the three squads back together at the end of the routes and defeat the boss. Taren can be spoken to with any unit in the center lane to cause her to re-join the party. After defeating the taguel Daenarus, he seems to snap out of a trance and with his dying breath he instructs the party to head to the Tower in Daeryn before “the rain of fire burns away the only hope.” Simon sees this as a diversion, believing that if they go to Daeryn the rest of the enemy will blaze through Riese, but Tenn is worried that Daenarus seemed to be telling the truth. If he was honest about a “rain of fire”, then not going to Daeryn could be a risk resulting in defeat. Tyken does not want to chase superstition, but does disclose that Daeryn’s tower, the Caelum Sanctum, is a religious monument dedicated to the goddess Ancia, and that if they plan to do something in the Caelum Sanctum, it will be something big. Gill is unsure as to how to proceed, as Daeryn is an island to the South that will seriously slow them down, but it may possibly be the most dangerous spot to let the enemy control. They camp in Riese for the night, contemplating their next move.
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AuthorI am a recent high school grad who really should have better things to do. I have a passion for world building, video games (especially FE), and writing. I also enjoy music, doodling, and avoiding socializing :\ Archives
February 2018
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