All are playthings of Fate until they bond together
The blog of an idealistic FE fan
All are playthings of Fate until they bond together
Due to a bit of writer's block yet again, and the fact that I have not introduced another recruit yet since Harley, I figured this could be an okay substitute. Semi-significant bosses throughout the story will be written on in Boss Spotlight, and there will be many of those bosses, since the same-face bandit thing gets old.
Nathaniel worships Leoppold. His every move is recorded in Nathaniel's mind, his every word is uttered under Nathaniel's breath in child-like admiration, even his battle style is nearly replicated to the best of Nathaniel's ability. He is hopelessly infatuated with Diana, but would never act on such an interest.
He is in the Hero class, specializing in speed, skill, and defense. While his damage output is not too terribly high, he crits often with his equipped weapon, the Killing Edge. He is also sitting on an arcane tile, which gives him a raised chance of skill activation, which is very dangerous considering Nathaniel is equipped with Luna.
His allies are primarily mercenaries, with some archers and wolfskin in the mix. Fighters are few and far between, but those that are present wield cleavers, a new type of axe that will make quick work of armored units and cavalry, making infantry units the most viable combatants against them.
He has special boss dialogue with Karti and Kimmel.
This week's unit spotlight shines on the shy, but determined healer Harley! Her description?
A subordinate to the duchess Yerilla, Harley is shy and timid, but sweet. She is in her master Yerilla's debt after she saved her from being executed. Her mastery of negotiations is invaluable, because she is unwavering in her deliberations despite her lack of confidence otherwise. Harley is also physically strong, despite her scrawny appearance.
Harley is the third healer your army picks up, but she sits in a totally new class, Terra Cure. She may struggle to compete with the other healing units in the party, but she has her ups and downs. The ups:
I haven't posted in a while on this concept blog, the reason being that recently, I have been overloaded with things to do. I'm just starting to dive into life after high school, and it's really tough on me because I've never been the time to go head first-into anything, yet it seems I don't have much of a choice. I'm worried that all my free time is time I'm wasting, and that really scares me now that I know I need to get things done. So, I wanted to give all you readers an update, I'm not abandoning anything, and I'd like to get at least a unit spotlight in this week (I believe Harley is up next), but there isn't much I can do when I can only access Weebly on my home computer. Thank you for your patience and understanding.
Something came up last Friday and Yerilla was not able to make her spotlight debut, but this Friday she gets to shine! The duchess' description?
A well respected noble, duchess, and friend of Syllish's late mother, she is regal and beautiful, but is known to miscalculate her boundaries, sneaking through people's things and getting in allies' personal affairs. She means well, but can't seem to handle not knowing everything.
Lady Yerilla is the only wyvern rider recruit. Far later in the campaign, Hernanda, a wyvern lord, is recruited, but she is for the most part inferior to other units and also serves a very different combat role in comparison to Yerilla. Yerilla's strengths?
Chapter 9! One of my favorite chapters for one reason and one reason only: Yerilla! Yay! So, today I will post this chapter and then there is a possibility I will do a Weekly Unit Spotlight for Yerilla, duchess of Kestra. Also, chapter 8 was posted rather recently, but Weebly says I published it on the 15th, which I don't believe is the case. Because this site organizes things by alphabetical order, you may find chapter 8 a tad lower on the stream than it should be. Not a big deal, but I figured I'd inform readers of this oddity.
After the bandits are apprehended/defeated, the party continues North, planning to meet the enemy head-on, though they do not know the size or power of their foe. They cross into Riese, where they see a scuffle beginning.
A wyvern lies on the ground, bruised and battered, with axes lain adjacent. A group of bandits advance toward two women, who also appear to be injured. Taren looks around to see the rest of her group simply watching, and she scoffs in disapproval, charging into the bandits and ramming one into a pool of mud. The leader of the bandits emerges and tells the three of his men to take the two women back to their base of operations. Simon asks if their base is the pitiful shack he sees not far from where they currently are, and this angers the chief of the bandits, who demands that Taren pay him for being in their territory.
Ramona loudly laughs at him and tells him that Taren isn't going to make deals with someone who clearly can't back up his big talk. Now totally enraged, the man bellows that he will kill all of them without breaking a sweat, and calls the rest of his men to prepare for battle. He also orders another bandit to execute the captured women and take their gold.
The mission here is to rout the enemy, however, there are some other things you have to take into account:
1. There is a female myrmidon moving toward the bandits' 'base' and, if she reaches the base, Yerilla and Harley will be killed. You must defeat her and then you will obtain the key to the shack. When you unlock the shack, a fighter and two mercenaries will come out. You must defeat them, then Yerilla and Harley will emerge.
2. Yerilla and Harley must spoken to with Taren. If they aren't, they will remain where they came out. Once Taren speaks to them, they will be recruited, however, they will not have their weapons and will essentially be useless until...
3. Villagers start coming in from the back of the level. They will start attempting to fight the bandits with their iron lances and awful stats unless one of them is spoken to by Yerilla or Harley. Once they are spoken to, they will retreat (and they will be off the map immediately, not moving every turn toward a border of the map)
After defeating the bandits, Harley, one of the women, thanks the party and introduces her mistress, Yerilla. Yerilla explains that she was evacuating a group of Kestran and Riesean citizens out of their respective countries, as a massive force of 'monsters' is moving South, leaving burning villages and innocent corpses in their wake. She tells them that she is nobility, and that bandits have been trying to catch, rob, and kill her since she left Kestra. Tyken says that the bandits from earlier may have thought they had intercepted Yerilla's party, and that's why they tried to rob them even when it was insisted that they had no money to give.
Yerilla continues, saying that her remaining party is small, as many became exhausted and attempted to settle where they stopped. Harley adds that while she wants to believe they're alright, she can't help but think that they have all been killed. Yerilla expresses her guilt for not begging them to continue, but declares that she had no choice but to move on, else her remaining group be caught by this force of ruffians.
The bandits that she and Harley had just been rescued from had stumbled upon her in a state of weariness. Yerilla wanted to move a bit ahead of her party so they did not see her in a worn out state, but when the bandits saw her, they instantly assaulted them, harming her 'precious baby' Belka and nearly incapacitating both her and Harley.
Once her long story is finished, the villagers ask Yerilla what they do now. While Yerilla says they ought to keep moving, Harley asks Taren what her group is doing. Yerilla shows distaste for Harley speaking out of turn, but Taren responds that they are planning to fight the party of monsters Yerilla spoke of head-on. The duchess gasps, and Harley replies in a panic that there is no way that anyone can stop them now, let alone a group of rag-tags.
Tenn says that there is little justification not to at least attempt stopping them, but Simon quips that Harley has a point. Yerilla orders that her party move on, but Harley stands firm, telling her that they owe their lives to this group. Yerilla is appalled by this defiance, and asks what would compel her to be so resistant to her requests. Harley attempts to reason with her mistress by pointing out that by joining this party, they could possibly find some of the citizens that were left behind.
Yerilla blows off her idea and asks once again for Harley to accompany her. Harley refuses. Finally, Yerilla gives in, and asks, if she did join this gathering of rabble, how would the citizens get to Lyrouche safely? As if on cue, a Lyrouchi knight gallops up, red in the face, clamoring about treason and betrayal. If Schall is still alive, he will recognize the knight as his brother Michael, and he will attempt to explain their new vigilante status to him. If not, Gill will try instead.
Michael is disgusted by their 'unlawfulness' and claims that he plans to report them all. Simon cunningly asks how Michael knew they had gone past the Northern border, and Michael stutters that he had expected the party to go rogue and had pursued them while remaining a bit behind. Ramona calls him out, reasoning that if he was pursuing them, then he was aware that they were defying law already, and that if he wanted to arrest them, he would have already reported them.
Gill tells Michael that makes him as in the wrong as them, and requests that he take Yerilla's remaining evacuated citizens to the capital, inform the king of the party's actions, as well as the current situation, and ask the king's blessing toward the group. Michael reluctantly complies, and Yerilla is forced to make her own decision. She yields to Harley and joins Taren's vigilantes.
I am a recent high school grad who really should have better things to do. I have a passion for world building, video games (especially FE), and writing. I also enjoy music, doodling, and avoiding socializing :\