All are playthings of Fate until they bond together |
The blog of an idealistic FE fan
All are playthings of Fate until they bond together |
The party grows exhausted as they get closer to the center of Riese where their foe likely waits. Tenn requests that Taren allow the troops to rest for the night, but Taren rejects the thought, claiming that they have no time for dawdling. Tyken sides with Tenn and says that by not resting, the party is doomed from the start. When Taren again refuses to allow the group to rest, Tenn states that Taren is not in charge and cannot make decisions by herself, especially not reckless ones. Taren then proposes that they can spar for control over the group, which Tenn finds to be a waste of time, which is what Taren said she wanted to avoid.
Gill breaks them up and asserts his authority, declaring that as their supervisor and superior, their orders only pass if he allows them to. He commands that camp be set up in order to recover from the long nights of marching. He discloses that Riese's capital most likely still has civilians Yerilla could not evacuate in it, and that they have to have the energy to rescue as many of them as possible before they must go on the offensive. The army rests for the night and they wake to a series of carefully placed logs and indents around the dirt road. Gill expresses concern for the sharpness and efficiency of the future mission in Riese’s capital, and divulges that this exercise he set up should settle the army's tensions and improve the skills of everyone participating through sparring and rescue training. The logs are ‘civilians’ and the marks on the dirt are walls and buildings. While one side must rescue the civilians, the other team must prevent the civilians from being rescued. This map works just like Gill says it should. The logs must be interacted with on the side marked to be rescued. Which team does the guarding and which one does the rescuing is random, and the teams are determined based on stat total. The units on each team will not be known until the player selects Taren or Tenn as their team leader. The experience gained from this map is x1.5, meaning this map is perfect for getting units caught up. After this map is completed, it may be played anytime you collect 5 large logs. Note that the EXP bonus becomes x1.2 instead of x1.5 After the exercise is over, Taren and Tenn go back to arguing about which side was better until Tyken intervenes and scolds them both, saying that if they do this during their rescue mission then allies will die in vain. Gill concurs, and demands that their behavior be remedied if they wish to be respected and followed by their peers. Tyken privately speaks with his siblings over their sudden spat, and Tenn immediately communicates that Taren is taking on a lot of responsibility without thinking and brashly carrying out tasks while ignoring those who want to help, just like she always does. Taren tries to argue, but Tenn gets emotional and tells her this isn’t the place for being careless. She understands his frustration and fumbles her apology, but promises she’ll try to be less controlling. The three of them lead the party on toward Riese’s capital.
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AuthorI am a recent high school grad who really should have better things to do. I have a passion for world building, video games (especially FE), and writing. I also enjoy music, doodling, and avoiding socializing :\ Archives
February 2018
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