All are playthings of Fate until they bond together |
The blog of an idealistic FE fan
All are playthings of Fate until they bond together |
Surprise! I didn't die! I am very sorry I didn't say anything, but I have been very busy. I have a job now, and so I don't have as much free time as I once did, and therefore cannot invest as much into this concept project. However, I will post when I can, and my job schedule is pretty lax, meaning I can still put up new things :) So I will gladly drop the next story bit here, and hope you will forgive me for my blatant lack of contributions to my own creation. Here we go...
The interrogation starts and the woman says her name is Ambrosia. Taren asks who she works for and Ambrosia responds that she works for herself. Simon calls her out on that, saying that there is no way someone would just buy a powerful staff that is capable of healing an army without an actual army, and Ambrosia tells him that there isn't an army yet. Ambrosia tells the group that there is a massive force of men that has come from Nykos and is now charging through Kestra, picking up new recruits along the way. Gill inquires who is leading this force, and she says that she was supposed to, but she came to a disagreement with the other leader and decided to run an errand for the army and purchase a staff from thieves that she had hired to take the staff. Taren asks why she was willing to be questioned, and she tells Taren that she has begun to doubt her loyalty to her father. She quickly tries to retract what she said, but Taren immediately asks who her father is. Ambrosia refuses to reply, and Simon asks if her father is the actual leader of this supposed rebellion. She throws off her cloak to reveal massive wings and attempts to fly away, but Taren catches her ankle, demanding more answers. Ambrosia whispers something to her that causes Taren's body to shiver. Her hand releases Ambrosia, allowing her to soar off. Simon asks her what happened, and Taren says she hasn't a clue. She turns to Gill and asks him what their plan of action should be. Simon interjects before Gill can respond, saying that the most beneficial idea would be to meet the enemy force and drive them back. Gill tells Taren that if they do that, the king will not be informed, and they will essentially become vigilantes. He refuses to take a part in such a crime, but Simon laughs at him, telling him his honor is more important than actually defending the country. Gill retorts that they can remain at the border and hold the enemy back there, but Simon snaps back that such a strategy would easily result in failure, because there isn't room to fall back if their line fails to hold. Tyken reluctantly concurs with Simon, and Gill gives in, telling Taren that if it is best for the people of Lyrouche, he is willing to move past the country's borders into Riese. The party begins to move the next morning, only to be stopped by a large group of bandits shouting something about a caravan of loaded nobles. Tyken tries to tell them that they obviously aren't nobility, but the bandits won't listen. Tenn says that the bandits need to be eliminated anyway, and Taren agrees, though Gill tells them that if they are killed instead of apprehended, there is no turning back from their declared vigilante status. Tenn says there is no way to apprehend them lawfully because there are no prisons anywhere near their location, but Simon says he has a sleep spell handy, though he is inexperienced in using it (if some of the border guards were kept alive in the previous chapter, Tyken will note that Gill may be able to ride back and inform what remains of the border guard to pick up some fugitives. If the border guard was not kept alive, then their vigilante status is confirmed, because the party is forced to kill the bandits). This level is a typical rout the enemy. Sometimes it's refreshing to just sweep some enemies. Keep in mind Gill is not present in this battle if there are still surviving members of the border guard. (If there were surviving border guards in the previous chapter) After incapacitating the bandits, Tenn advises that the party keep moving and hope Gill can catch up. The others agree, and Tyken adds that Gill is on horseback and will return swiftly. (If there were no surviving border guards in the previous chapter) The party mourns for the fallen bandits, with the exception of Simon, who uses this opportunity to explain his views on justice with Tyken, who finds Simon's philosophy heartless. The group moves on, now considering themselves a vigilante group in service to the people of Lyrouche as well as a group devoted to the safety of the continent.
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AuthorI am a recent high school grad who really should have better things to do. I have a passion for world building, video games (especially FE), and writing. I also enjoy music, doodling, and avoiding socializing :\ Archives
February 2018
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