All are playthings of Fate until they bond together |
The blog of an idealistic FE fan
All are playthings of Fate until they bond together |
The myrmidon with the swift movements and the many fears, Tenn is a man of many skills. His character description: The second-born triplet in the family, he is kind and reasonable, but he becomes irrational when it comes to things that make him uncomfortable. He relies on Taren often to do things he does not want to do, despite him being capable enough to do it on his own. The first of two myrmidons, the other being Esther, who is recruited much later in the game, Tenn's growths are either a blessing or a curse for anyone who trains him. Here are the pros:
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Taren is the assumed leader of the recruits, taking up the reins to gain kingdom protection over the villages of Lyrouche. Her character descripion: The first-born triplet in her family, she is independent and strong, but crude and a bit stubborn. Her brothers are hard to fire up, but she certainly isn’t. She loves to eat, and cannot fight without her siblings at her side, for she fears being alone. Taren is the first of two fighters you get, the other being Hemn. Taren and Hemn are very different, though, and you will find that both have varying niches to fill. Here are some of Taren's strengths:
The spotlight for this week is on Annika, the healer with passion and fire! Her character description is as follows: A healer whose mother is from a foreign land, she is outgoing and compassionate. She sometimes can get caught up in the heat of battle, and will say or do things that are out of her character. She has a secret temper, but tries to remain calm through prayers to the goddess Ancia, who she partially was named after. Annika is the army's only cleric, which would be an issue if you didn't receive Schall, a troubadour you recruit only a chapter ahead of Annika, and Harley, who is recruited in Chapter 9. As a cleric, Annika has no means to defend herself, and she has fragile defensive stats, along with low HP. She also has serious competition as a healer, as Harley and Schall can both counterattack and absorb damage better than Annika. However, Annika has a few advantages over them:
Quick Note: I will post three other unit spotlights very soon, possibly all today, but normally, Unit Spotlight will be weekly. The three protagonists should have spotlight pages, so I'm going to get on that. Yorke and his family were captured on the edge of Western Riese, the third time they had tried to escape Nykos captivity and return to their home in Tryst. This was the farthest they had ever gotten, and they refused to give up. The troupe of five (a young Yorke, his two brothers, and his mother and father) resisted as best they could, but they were brutally beaten and transported back to Nykos, muzzled and broken.
Yorke hated to see his wolfskin family yearning for freedom so badly, and he used every opportunity he had to show he hated his master, including refusing to do labor, until one day his master had enough, and he forced Yorke to watch as he whipped his youngest brother Ashe to the brink of death. Yorke became completely submissive to prevent any more whipping, and he pent up bitterness and frustration year by year, watching Nykos men and women mock them and throw things at them while they dug wells for water. He snapped when a group of women spit on him and called him filth. He attacked them, but the women were saved by a powerful general named Tarana (Nykos’ military is primarily noble females, their culture trains high rank girls from a young age, I may post on Nykos culture some other time). Tarana became Yorke’s target, and he built up a force of other bitter wolfskin and taguel who did not belong in such an arid and hot climate and wanted escape. They planned to intimidating their owners into freeing them by killing Tarana, the local enforcer of law. Yorke was planning on having more than her blood on his hands, but he did not tell the others. One of the shifters sold out the others, however, and the slaves were all brutally beaten. Just as they began to give up hope for escape, their province was visited by an angel... The country of Lyrouche has the countries Riese, Tryst, and Shurca closest to it. Kestra, the country above Riese, and Riese are allied with each other, and are both wealthy, have medium sized populations, and are aristocratic. Shurca is well-off, has a medium population, and works a system of direct democracy. Tryst is a small farming country where there are few people, but they farm and don't really play well with others, making that area an anarchy, because no government has been established. Ciran, the other country directly above Riese, is a monarchy. Maya is a desert filled with bandits and hostiles, and it is also an anarchy, similar to Tryst.
The country below Lyrouche, Nicholas, used to be a part of the area below Nicholas, called Vein. Vein is a resource filled area near the water that Lyrouche fought with Nykos to keep. However, Nykos lost the territory because of the time and difficulty of the journey Nykos troops had to make to get to the battlefield. When Vein was surveyed by Lyrouche, however, they found a species of angel like creatures that had inhabited the area. They called themselves Graciel, and their leader was a man named Leoppold. Leoppold and his new wife, Diana, were expecting a son, and Leoppold feared that these new people would attempt to take their home. Graciel had the power of limited hyper-suasion, which meant with their native tongue, the Graciel could make someone do anything they wanted. Their limit was that there had to be some sort of desire to take advantage of. (For example, let's say me and hypothetical person A wanted to steal from the cookie jar, but A knew it was wrong. If I wanted him to get me a cookie and I didn't want to get in trouble, I could persuade A to steal a cookie for me and a cookie for him. However, if A did not want a cookie, I would have a much harder time getting him to steal a cookie for me, because he doesn't have any desire to have a cookie.) Leoppold used this power to get the generals to sign a temporary pact: the soldiers would not step foot in Vein for ten years, and when the Lyrouchi army returned, the Graciel would leave the colony to them. The army left the area and then captured the massive chunk of land between Lyrouche and the southeast corner of Vein where the Graciel resided. Leoppold did not use the ten years to prepare his people for abandoning their home. Instead, he used his wife Diana, after she gave birth to their son, Michael, to train the able Graciel people in defending themselves. Their child, Michael, was half-human and did not have wings, but Leoppold doted on him and ignored Ambrosia, his daughter, for he loved his son for being the offspring of a union he chose to take part in. Not even ten years of battle training could not save them from the onslaught that was to come. Lyrouchi forces were led by a man named Sir Vernon. Vernon was a merciless man, and was not fond of the king, who suspected that Vernon was conspiring against him and sent him away while he used spies to investigate the possibility of a coup (Vernon was a conspirator, but did not take part in the plan to steal the Empirion, he thought it would backfire). Sir Vernon hated that the Graciel had the nerve to remain in Vein, and used dirty tactics to keep them grounded. Women and children's wings were shot by snipers as they tried to fly away, and trained men had to defend their spouses and offspring on the ground. Leoppold was instructed to leave Vein, as he was the most valued of their people, and Leoppold flew off, carrying Diana with him. Ambrosia followed, carrying Michael. Just as they thought they had escaped, Vernon fired his last arrow and shot Michael out of Ambrosia's arms. Leoppold screamed and Ambrosia tried to catch him, but Michael plummeted into the waters below, a ten year old boy lost in the waves. Leoppold, Diana, and Ambrosia landed in Daeryn (a freezing, damp, rainy/snowy, crammed, mess of a monarchy), where the towering temple of the pure goddess Ancia stood tall, and Leoppold fasted for days, praying that his son be returned to him. Diana and Ambrosia watched as he unraveled, and they eventually began to bring him small rations of food, as he would not leave the top of the temple. He quivered and sobbed, begged, pleaded, choked, screamed for mercy, for his own death if it meant the life of his son. It didn't happen. His son never came back, and Leoppold was forced to abandon hope. But he never truly recovered... The king of Lyrouche, Firos, and his advisors have dinner on a night like any other, unaware that one of the advisors, Sir Gerald, has betrayed him and put poison in the royal sage's drink, in preparation for the heist of the princess and the powerful crystal the sage guards. Princess Syllish of Lyrouche is kidnapped by conspirators, including Judas, to release the energy of the Empirion, a massive purple crystal, because only those with royal blood can use it and direct its strength.
The conspirators plan to overthrow the king, who they view as incompetent. However, when Syllish touches the crystal, she can't control its power, for she's too young, and a massive burst of power kills all of the conspirators and puts Syllish in a coma, turning her hair and eyes a soft, eerie purple. The royal sage's son, Pim, takes his father's place, but he is inexperienced and very young, and he is ridiculed by the court for not only being unable to cure the princess, but also for not even being capable of simple magic because he has not been trained. Pim takes this as a challenge, and becomes completely absorbed in the world of magic literature and practice. Meanwhile, the king realizes that Pim has become so absorbed that he has ignored his physical well-being, and he enlists a prisoner of war as a slave to Pim, a native of Nykos, Lyrouche's rival country, named Bergundy. Pim is disgusted by the idea of slavery, and requests that Bergundy be dismissed, but Bergundy expresses gratitude for his freedom, and then declines it, saying that he would rather serve Pim. C
Tenn: Taren! Taren: What? Tenn: Get the spider off my bed!! Taren: Spider? This again? Fine… got it. Why can’t you kill your own little spider? Tenn: It was a big spider. Taren: Tenn, you’re a big boy. You should be able to handle a bug. Tenn: ...I know, but… they just… it was just… Taren: That was sad. I’m a girl, y’know. I’m supposed to be the one who squeals at the bugs. Tenn: ...Don’t tell anyone else, okay? A strong reputation like mine can’t be blackened simply because I squealed at a spider. Taren: (Strong reputation?) Fine. Tenn: It was a big spider. Taren: Sure. B Taren: There, 200 push-ups! What a nice morning workout. Tenn: Taren! Why did you tell people?! Taren: Because it was funny! Tenn: I didn’t think it was funny, and I told you not to tell anyone! Taren: Chill, dude, everyone’s afraid of something. We’re allowed to tease each other about it. Tenn: What are you afraid of then, oh sister of mine? Taren: Ha! Nothing! I was just trying to cheer you up. Tenn: Well, it didn’t work. Taren: It would’ve, if you hadn’t of asked anymore questions. Tenn: I’ll find what you’re afraid of, Taren! You’ll rue the day you mocked me! Taren: No I won’t! A Taren: Time for some training… hey... where’s my axe? My axe is gone! I loved that axe! Tenn: Is that what you’re afraid of?! Losing your precious axe? Taren: No, you idiot, but it would be wonderful if that didn’t happen. And you know what would make that easier? Tenn: What? Taren: Me having my axe! Where did you put it?! Tenn: Are you scared you might not ever see it again? Taren: Nope, because you’re going to tell me where it is! Speak before I make you a bend you into a big, ugly knot! Tenn: Okay, okay, just lemme’ go! It’s in that chest over there. Taren: That was stupid, Tenn. Tenn: But there has to be something you’re afraid of. Taren: Why does it matter!? Tenn: Just…tell me, okay? You can tell me. Taren: I... I’m afraid of losing my family. You guys are all I have left. My brothers, my friends who will never leave my side. If you or Tyken got hurt, I... don’t know what I’d do. I’m afraid of being powerless to help as my closest allies die right in front of me… there, is that what you wanted? Tenn: Taren... I’m sorry. Taren: Don’t be. I get it, it’s better to know that you’re allies aren’t invincible, so you know when to step in and help. And I shouldn’t have picked on you and betrayed your trust. Your fears are yours to own, and it isn’t anyone else's’ business unless you want it to be. Tenn: Now, why do you like that axe so much? Taren: I used it to chop firewood with dad. You don’t remember? Tenn: No, I never did that because dad didn’t like me whining about splinters. C
Tenn: Tyken! Brother of mine! Tyken: Is there something you want? Tenn: What? No, I- Tyken: You want me to give you my rations at dinner- Tenn: No- Tyken: You want to borrow my practice wand to pick a knot out of your old headband again? Tenn: I don't even wear that anymore, Taren does. Tyken: So what is it then? Tenn: Why are you so snappy today? Tyken: Someone told me you thought I was no fun. Tenn: Wha? I never- why would I- Tyken: It's okay, because you're right. I'm not fun. Tenn: Oh, good, because I totally did say that. Tyken: I knew it! Tenn: Great, I fell for that again! Now I'm going to have to figure out a way to make up for it, aren't I? Tyken: Show me how to have fun. Tenn: Seriously? It isn't really complicated. Tyken: Well, I don't get it. Show me. Tenn: Tomorrow. Today, I want you to help me carry Taren's practice supplies to the training grounds. B Tyken: What's all this stuff? Tenn: That is a ball. For catch. That over there, is a dummy, for abusing, and all the way over there, is a hill, on which we will be rolling. Tyken: Why? Tenn: Fun. Like you asked. Tyken: Alright. So what do I do? Tenn: Pick up the ball and throw it to me. Tyken: There. Tenn: Okay, try again, but this time, throw it about five times further. Tyken: I can't. Tenn: Um... let's try the dummy. Draw a face on it with this pen. Tyken: I'll try. Tenn: That's fine. Now, lean it up against that wall. Tyken: Okay. Tenn: Now shoot it with magic. Tyken: But I drew a face on it... Tenn: It's funny, c'mon. Tyken: Let's try the other thing. Tenn: Rolling down that hill? Tyken: Yeah, and then I'm done for today. Tenn: If you're up to it. A Tyken: I give up. I'm not fun. I'm the exact opposite, I'm completely boring. I didn't even have the guts to get my nice robes dirty rolling down the hill. Tenn: But you did it once you changed. Tyken: It wasn't fun, though. Tenn: Let me try one more thing. Tyken: There's nothing else you can do, Tenn. I'm doomed to be drab. Tenn: Tell me what this is. Tyken: That flower you have? Tenn: Yeah. Tyken: Well... it's a flower. Tenn: You know more about it than that, I'm you do. Tyken: Well, it's called Shaverna's Clover, and when they're agitated, they glow in the dark. Tenn: Neat. Tyken: Really? Tenn Did you have fun telling me that interesting fact? Tyken: I think a little. Tenn: So that's how you have fun! Tyken: Maybe you're right. Tenn: What about this one? Tyken: That's a heat fern. In hot temperatures, they produce more chlorophyll and become a deeper green. Tenn: And this one? Tyken: That mushroom is Tailtiu's Bane. They are great for medicine if you can pick them safely and dry them, but if they aren't dehydrated properly- Tenn: What? Tyken: Tenn, that mushroom is toxic on contact. Tenn: Oh- well, glad we had this sibling bonding moment. Tyken: Tenn? Tenn: Yes? Tyken: Go see a medic. Tenn: Right away. C
Taren: Whatcha' got there, Schall? Schall: Huh? Oh, I finally finished a little home for this squirrel. It took me three days to carve it and hollow it out. Taren: You spent all that time on a squirrel house? Schall: Yes? Taren: Schall, why did you waste that many minutes of your life? Schall: But the squirrel got hurt... Gill nearly trampled him, he was lucky he didn’t die. Taren: So what? He’s a squirrel, his life’s impact on the world is astronomically puny. Schall: All life matters, Taren, no matter how big or how small. Taren: Schall, humans are the true impactors, without us, nothing on this Earth would ever change. Schall: But why does that give us the right to bully other creatures? Taren: That isn't what I meant, I'm just saying I don't think that squirrel was going to affect the number of casualties in our next battle. Schall: Why must it always be battle? Even in war, other things are important too. Taren: In war, in all battles, you have to be focused. Schall: Well, this is how I stay focused. Goodbye, Taren. Taren: Okay? B Taren: Schall, I wanted to apologize. Schall: I forgive you. Taren: Really? But I haven't even told you why I wanted to apologize yet. Schall: There are plenty of people who don't understand why I do stupid things like lift baby birds back in their nest when they failed to fly, or leave baskets of fruit at people's houses when I don't know them, or... build squirrel houses. Hah. I know, I'm a weirdo. Taren: No, that's not it, you're sweet. Schall: But I always do it. I can't stop myself, even when it feels sort of embarrassing. Occasionally, when I try to be nice to someone, they don't trust me or don't accept my help. And it makes me sad. Because all I ever want to do is help. And there aren't many people like that, that don't expect a reward. Taren: Because not everyone can afford to give freely. You come from a rich family, Schall. Did you ever think about how much money that fruit costs? Or how much time it takes for someone to climb up a tree and find a bird's nest? It's cute that you want to help people, but it can be sort of off putting when it could be interpreted as charity. Not everyone wants that. Schall: I guess. Taren: Look, I wanted to apologize, not because I was thinking you were weird, but because I called it a waste of time. How you decide to spend your time, your money, or your wood, it's your business. Schall: Thank you. A Taren: Schall, I know we had a nice conversation the other day Schall: It was refreshing, yes- Taren: And you're just so sweet, but- you really didn't have to give me a fruit basket. Schall: I didn't. Taren: What? Schall: I just told other people about what I did at the capital. You know, giving without reward, and I suppose they followed suit. Taren: So, who is this from? Schall: Does it matter? Taren: A little? Schall: It doesn't matter. Taren: But then I can't thank them. Schall: So thank yourself- for being such an encouraging friend. Taren: Aww... c'mere, you big dope. Schall: You're... crushing me... a little. So, starting today, I will be trying to constantly post on my new blog that hopefully I won't tire of (like a lot of my other projects). This new project is Fire Emblem: The Crystal Bonds. This isn't a fangame. I don't have the resources or the abilities to make my dream a reality, and even though it'd be awesome to make it a real game, I would never pour my life into learning the necessary skills to make a video game, because my brain really just isn't built for those types of skills.
The Crystal Bonds is more of a "what if?" What if I could make an FE game? What would I add, what would I fix or change, what would I keep? My characters, my plot, my continent, what would it all be like? Would people like it, would it inspire them? I've made this content in my massive amounts of free-time, I've spent months, possibly years, of time on these ideas. Why? Because it's fun. Because I saw an option: I could either post things to Serenes Forest to fade into the forums, or I could make my own format for my own work. And because why not? What's the harm in a little experimentation? How... I don't really know. I'm trying Weebly for the first time, and I don't think I really understand 90 to 99% of what it is capable of. It'll be hard, there will be many aesthetic changes, many quirks and kinks to fix, and plenty of learning the ropes. So, once I've gotten my footing and created a design and image I am happy with (which will not happen at 12:00 AM), I will begin to put real content on this blog. Until then, I guess this is my filler. |
AuthorI am a recent high school grad who really should have better things to do. I have a passion for world building, video games (especially FE), and writing. I also enjoy music, doodling, and avoiding socializing :\ Archives
February 2018
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